This book is a comprehensive tutorial that is logically organized, up-to-date, and includes coverage of the most popular wireless programming language, WML.
Readers create a working application, developing examples that build from one chapter to the next. With each chapter readers are learning, practicing, and building on required skills necessary not only for wireless development, but also programming in general. By the end of the book, readers will have created a wireless database application that allows them to view, enter, and delete information.
The book provides a usable reference of summaries on all languages discussed within the book, as well as a comparison of the wireless devices, and different development tools on the market today.
Wireless designers face the challenge of achieving their vision in the limited environment offered by devices like cell phones and PDAs. Recommended for all public libraries, Usability Handbook modifies advice found in web usability guides (see Computer Media, LJ 5/1/02) for the wireless environment, focusing on how wireless devices work and how best to design for them. Chapter summaries and discussion questions aid understanding; the CD-ROM includes WAP (Wireless Application Protocol) emulators and templates. Larger public libraries can consider the next two guides: for beginning wireless developers, WAP 2.0 discusses developing with WAP, then moves on to more advanced topics such as WMLScript, ASP, and connecting to databases. For more advanced developers, Wireless Java teaches wireless application development through step-by-step examples. The CD-ROM contains sample code.